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Total war empire mods
Total war empire mods











total war empire mods

  • or: approach diagonally with howitzers with carcass shot and a few line infantry units, once you start bombarding them AI will charge you one by one and you win without losesĮverything else fails as your units are too stupid to pathfind in more interesting strategies.
  • either: approach diagonally with infantry from 3 directions, bayonet charge everything.
  • Because they're broken, all ETW sieges follow just two boring scripts:.
  • ETW sieges are broken due to stupid AI and stupid pathfinding.
  • I'm not ideologically opposed to settlement fortifications - in fact my M2TW mod makes settlements more difficult to take. No wallsAnd now the big mod - removing all walls. If you want to tweak this bonus, use DBEditor for it. And as such regions usually bring a lot of money, you probably want to set higher taxes anyway.

    total war empire mods

    Happiness +10 is enough most of the time, but when you conquer someone's capital and have to face -30, on top of all industrialization, religion etc., you might need to deal with rebellions anyway. By the way zero taxes essentially means provinces loses money every turn, as it increases administration cost of every other province in your empire. This is all a stop-gap measure for the first few turns after conquest - if you ever want to get any taxes out of the province, as you usually do, you'll need to deal with taxpayers' happiness eventually. When taxes are not zero they blog climate change denial or something, I don't care. So I decided that every province has a sizable population of armed libertarians who will gladly shoot every protester for me as long as I set taxes to zero. I don't particularly having to babysit conquered provinces, chasing rebels around, and counting how many units I can move and how many I need to leave. Now why did I do so? The answer is my favourite "less micromanagement". Not quite literally, as it seems impossible to have anything triggered by zero taxes, so I gave all non-zero taxes extra -10 happiness, and every government type gets extra +10 happiness - net result being what I wanted, except it looks a bit silly in game. Libertarians everywhereFirst to see how modding works I wrote a very small mod - turning off taxes adds +10 happiness. I knew Empire Total War won't be as easy, but nothing prepared me for the pain I suffered. My M2TW mod is generated by a bunch of simple regexps, with which I can experiment as much as I like, turning features on and off and changing their magnitude in seconds. Medieval 2 Total War somewhat less as all data files were in obfuscated packages - but once you unpacked them it was as good as Rome.













    Total war empire mods